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Procedural Asteroids – Part 1
Recently i started working on a spacegame. One of the goals is to create as much as possible procedurally, so an
How to sort Lists in C# or: IComparer rocks!
For a game i’m working on i needed to sort cities based on the commodities that are sold in these cities. The
Procedural content generators vs human feelings
Cross post from gentlymad.org
A Poem:
All games play mad, small consoles.
Gentlymad, developer, and

How one step back can result in five steps forward
Cross post from gentlymad.org
While developing In Between we had the idea of a dynamically shattering a