Procedural content generators vs human feelings
Cross post from gentlymad.org A Poem: All games play mad, small consoles. Gentlymad, developer, and gentlymad. Travel madly like a big console. All games play small, small games. The console rises like a big game. made with http://thinkzone.wlonk.com/PoemGen/PoemGen.htm As you can see, procedural content can be pretty unsatisfying sometimes. In fact, when it comes to text […]
How one step back can result in five steps forward

Cross post from gentlymad.org While developing In Between we had the idea of a dynamically shattering a specific story scene into pieces. The scene should shatter based on the players position in the world and should react to it in realtime. We discussed the matter and came to the conclusion that we would create an animation in 3D […]
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