Procedural Asteroids – Part 1

Procedural Asteroids – Part 1

Recently i started working on a spacegame. One of the goals is to create as much as possible procedurally, so an unlimited number of different universes can be created. In the end, the player should only set a seed, and then the whole game world will be created based upon this number. I can move […]

How one step back can result in five steps forward

Posted by on Feb 26, 2014 in Game Development, gentlymad, Shader & Effects | No Comments
How one step back can result in five steps forward

Cross post from gentlymad.org While developing In Between we had the idea of a dynamically shattering a specific story scene into pieces. The scene should shatter based on the players position in the world and should react to it in realtime. We discussed the matter and came to the conclusion that we would create an animation in 3D […]