Procedural Asteroids – Part 1

Procedural Asteroids – Part 1

Recently i started working on a spacegame. One of the goals is to create as much as possible procedurally, so an unlimited number of different universes can be created. In the end, the player should only set a seed, and then the whole game world will be created based upon this number. I can move […]

Procedural content generators vs human feelings

Cross post from gentlymad.org A Poem: All games play mad, small consoles. Gentlymad, developer, and gentlymad. Travel madly like a big console. All games play small, small games. The console rises like a big game. made with http://thinkzone.wlonk.com/PoemGen/PoemGen.htm As you can see, procedural content can be pretty unsatisfying sometimes. In fact, when it comes to text […]