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DOTMOS » 2014 » May

Procedural Asteroids – Part 1

Procedural Asteroids – Part 1

Recently i started working on a spacegame. One of the goals is to create as much as possible procedurally, so an unlimited number of different universes can be created. In the end, the player should only set a seed, and then the whole game world will be created based upon this number. I can move […]