Shade-C is an easy to use HLSL shaderframework for the Acknex Engine / Gamestudio 3D. The project was started way back in 2006 and evolved quite a lot over the time (including 4 complete rewrites) until i stopped development ca. 2012. It gives users a set of functions and shaders to easily add visual effects an rendering techniques to their projects that Gamestudio 3D did not support back then (e.g. a full deferred rendering pipeline in addition to Gamestudio's build-in forward renderer)
The official git repository can be found HERE
Shade-C was used by numerous games, including CSiS, Garten Simulator 2010, Glider 2/Deep Fields, Silas Kart and many more.
ca. 2006-2010